Clash of clans
troops:
1.Barbarian
Level 1 & 2 | Level 3 & 4 | Level 5 | Level 6 |
- Summary
- The Barbarian is the first unit to be unlocked in the barracks. The Barbarian's appearance is a man with an angry, battle-ready expression, blonde hair and a long yellow handlebar mustache. He wears a brown kilt with a leather belt and an iron shield-shaped buckle, which indicated he might be Scottish warrior. He also has a spiked wrist-band on both arms, as well as a short sword in his right hand and sandals on his feet. The Barbarian gains a head band upon reaching level 3 and a viking helmet and bronze sword at level 5 and level 6 barbarians receive sharper swords and mighty horned helmets.
Preferred Target | Attack Type | Housing Space | Training Time | Movement Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|---|
None | Melee (Ground Only) | 1 | 20s | 16 | 1s | 1 | 0.4 squares |
Level | Damage per Second | Hitpoints | Training Cost | Research Cost | Laboratory Level Required | Research Time |
---|---|---|---|---|---|---|
1 | 8 | 45 | 25 | N/A | N/A | N/A |
2 | 11 | 54 | 40 | 50,000 | 1 | 6 hours |
3 | 14 | 65 | 60 | 150,000 | 3 | 1 day |
4 | 18 | 78 | 80 | 500,000 | 5 | 3 days |
5 | 23 | 95 | 100 | 1,500,000 | 6 | 5 days |
6 | 26 | 110 | 150 | 4,500,000 | 7 | 10 days |
2.Archer
Level 1 & 2 | Level 3 & 4 | Level 5 | Level 6 |
- Summary
- The archer is a ranged unit. It is depicted as a female with pink hair and sharp eyes, a light green dress, a belt with a small bag attached to it, a golden ring on each arm, and pink fletching (the feathers at the end of the arrow) on her arrows. Archers have no preferred targets, attacking whatever comes within their range.
- Archers are very weak when under fire but have a long range and can attack over Walls. Their low health makes them vulnerable to Mortars, Bombs, Cannons, and Wizard Towers deal splash damage which can take out groups of archers quickly. This can be alleviated by placing them in several small groups so that one or a few hits does not kill all of your archers.
Preferred Target | Attack Type | Housing Space | Training Time | Movement Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|---|
None | Ranged (Air and Ground) | 1 | 25s | 24 | 1s | 2 | 3.5 squares |
Level | Damage per Second | Hitpoints | Training Cost | Research Cost | Laboratory Level Required | Research Time |
---|---|---|---|---|---|---|
1 | 7 | 20 | 50 | - | - | N/A |
2 | 9 | 23 | 80 | 50,000 | 1 | 12 Hours |
3 | 12 | 28 | 120 | 250,000 | 3 | 2 days |
4 | 16 | 33 | 160 | 750,000 | 5 | 3 days |
5
| 20 | 40 | 200 | 2,250,000 | 6 | 5 days |
6 | 22 | 44 | 300 | 7,500,000 | 7 | 14 days |
3.Goblins
Level 1 & 2 | Level 3 & 4 | Level 5 |
- Summary
Preferred Target | Attack Type | Housing Space | Training Time | Movement Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|---|
Resources Damagex2 |
Melee (Ground Only)
| 1 | 30s | 32 | 1s | 3 | 0.4 squares |
Level | Damage per Second | Damage per Second on Resources | Hitpoints | Training Cost | Research Cost | LaboratoryLevel Required | Research Time |
---|---|---|---|---|---|---|---|
1 | 11 | 22 | 25 | 25 | N/A | N/A | NA |
2 | 14 | 28 | 30 | 40 | 50,000 | 1 | 12 Hours |
3 | 19 | 38 | 36 | 60 | 250,000 | 3 | 2 days |
4 | 24 | 48 | 43 | 80 | 750,000 | 5 | 3 days |
5 | 32 | 64 | 52 | 100 | 2,250,000 | 6 | 5 days |
4.Giants
Level 1 & 2 | Level 3 & 4 | Level 5 | Level 6 |
Preferred Target | Attack Type | Housing Space | Training Time | Movement Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|---|
Defenses | Melee (Ground Only) | 5 | 2m | 12 | 2s | 4 | 1 square |
Level | Damage per Second | Damage per Attack | Hitpoints | Training Cost | Research Cost | Laboratory Level Required | Research Time |
---|---|---|---|---|---|---|---|
1 | 11 | 22 | 300 | 500 | N/A | N/A | N/A |
2 | 14 | 28 | 360 | 1,000 | 100,000 | 2 | 1 Day |
3 | 19 | 38 | 430 | 1,500 | 250,000 | 4 | 2 Days |
4 | 24 | 48 | 520 | 2,000 | 750,000 | 5 | 3 Days |
5 | 31 | 62 | 670 | 2,500 | 2,250,000 | 6 | 5 Days |
6 | 37 | 74 | 800 | 3,000 | 6,000,000 | 7 | 10 Days |
5.Wall breaker
Level 1 & 2 | Level 3 & 4 | Level 5 |
- Summary
- Wall Breaker's appearance is that of a small skeleton that wears a brown aviator hat and has a small scar across its right eye. It carries a large bomb.
- Wall Breaker attacks by finding a protected building and destroying the wall protecting the building by blowing itself up kamikaze style. It deals splash damage around the enemy and deals 40x damage to walls.
- The wall breaker will keep hitting any wall until all are gone, even if you put it far away from a wall.
- Each time the wall breaker is upgraded, the bomb it's holding becomes larger.
- At level 3 the bomb becomes larger.
- At level 5 the Wall Breaker's bomb turns golden.
- Upon dealing damage, Wall Breakers will perish.
Preferred Target | Attack Type | Housing Space | Training Time | Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|---|
Walls (Damage x40) | Splash - Radius 2 (Ground Only) | 2 | 2m | 24 | 1s | 5 | 1 tiles |
Level | Damage | Damage vs. Walls | Hitpoints | Training Cost | Research Cost | Laboratory Level Required | Research Time |
---|---|---|---|---|---|---|---|
1 | 12 | 480 | 20 | 1,000 | N/A | N/A | N/A |
2 | 16 | 640 | 24 | 1,500 | 100,000 | 2 | 1 Day |
3 | 24 | 960 | 29 | 2,000 | 250,000 | 4 | 2 Days |
4 | 32 | 1280 | 35 | 2,500 | 750,000 | 5 | 3 Days |
5 | 46 | 1840 | 42 | 3,000 | 2,250,000 | 6 | 5 Days |
Wall Level | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||
Wall Breaker Level | 1 | 1 | 2 | 2 | 2 | 3 | 5 | 6 | 7 | 9 | 11 |
2 | 1 | 1 | 2 | 2 | 3 | 4 | 4 | 5 | 7 | 8 | |
3 | 1 | 1 | 1 | 1 | 2 | 3 | 3 | 4 | 5 | 6 | |
4 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 4 | 5 | |
5 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 |
6.Baloon
Level 1 & 2 | Level 3 & 4 | Level 5 | Level 6 |
- Summary
- Balloons are slow moving aerial units that do devastating amounts of splash damage to ground targets. Balloons, like giants, target defensive structures first.
- At lvl 1-2 the bomb is small.
- At lvl 3-4 the bomb is bigger.
- At lvl 5-6 the bomb turns gold.
Preferred Target | Attack Type | Housing Space | Training Time | Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|---|
Defenses | Splash - Radius 1.2 (Ground Only) | 5 | 10m | 10 | 4s | 6 | 0.5 squares |
Level | Damage per Second | Damage per Attack | Hitpoints | Training Cost | Research Cost | Laboratory Level Required | Research Time |
---|---|---|---|---|---|---|---|
1 | 25 | 100 | 150 | 2,000 | N/A | N/A | N/A |
2 | 32 | 128 | 180 | 2,500 | 150,000 | 2 | 1 Day |
3 | 48 | 192 | 216 | 3,000 | 450,000 | 4 | 2 Days |
4 | 72 | 288 | 260 | 3,500 | 1,350,000 | 5 | 3 Days |
5 | 108 | 432 | 310 | 4,000 | 2,500,000 | 6 | 5 Days |
6 | 162 | 648 | 480 | 4,500 | 6,000,000 | 7 | 10 Days |
7.Wizard
Level 1 & 2 | Level 3 & 4 | Level 5 |
- Summary
- The wizard is a magical unit that wears a blue cloak depending on its level and a leather belt with golden buckle and brown boots.
Preferred Target | Attack Type | Housing Space | Training Time | Movement Speed | Attack Speed | Barracks Level Required | Range |
---|---|---|---|---|---|---|---|
None | Area Splash 0.3 Square Radius (Ground and Air) | 4 | 10m | 16 | 1.5s | 7 | 3 squares |
Level | Damage per Second | Damage per Attack | Hitpoints | Training Cost | Research Cost | Laboratory Level Required | Research Time |
---|---|---|---|---|---|---|---|
1 | 50 | 75 | 75 | 1,500 | N/A | N/A | N/A |
2 | 70 | 105 | 90 | 2,000 | 150,000 | 3 | 1 Day |
3 | 90 | 135 | 108 | 2,500 | 450,000 | 4 | 2 Days |
4 | 125 | 187.5 | 130 | 3,000 | 1,350,000 | 5 | 3 Days |
5 | 170 | 255 | 156 | 3,500 | 2,500,000 | 6 | 5 Days |